The University in 2040: 6 trends & an infographic.

On November 23, I had the honor of giving a talk at the NRC Live event for Education. I was scheduled immediately after Bert van der Zwaan, rector magnificus at the University of Utrecht. Van der Zwaan launched his book that day: the result of sabbatical he and his wife took in 2015. During that sabbatical they traveled the world and tried to speak with as many educational visionaries as possible. It led to the work: The University in 2040, does it still exist?

In his work, Van der Zwaan introduces 6 worldwide trends in education that will have significant impact on how we learn in the future. The book was published under a creative commons license (free for you to download in Dutch) and I decided that a ‘summary’ of the most important topics covered in the form on an infographic would be a great contribution for the reader of this blog.

6 trends in higher education

  • Global Innovation Hubs: Through urbanisation universities move into the era of the global campus, a university that focuses on innovation and entrepreneurship and is the center of a regional ecosystem and knowledge valorisation.
  • Digitalization: IT will change the landscape of educat ion forever. Online learning and blended learning are just the first signs of a remarkeable shift in education. The future will behold exponential learning through big data, open science and serious games.
  • Debundling: Debundling is the trend towards more personalized, modular education. This trends will mark a shift towards a more global talent pool, accessible education SPOCs, shared intellectual commons and global commons.
  • Lifelong learning: Lifelong learning will solve the continuing mismatch between education and the labour market. Universities will start to offer more customized and problem-solving education and turn into the engaged university.
  • Economic Shift: In the near future governments worldwide will reduce investments in tertiary education and universities will become more privatized. Globally there are huge differences in labour market needs for employees with a higher education degree.
  • Civic University: The main function of the university of the future is unsure. Will the university a) focus on developing talent b) focus on applying research for entrepreneurship or c) focus on fundamental research for dealing with social challenges?

Infographic: the University of 2040

We have created an infographic on the future of education based on the work of Bert van der Zwaan.

    Schematic overview to understand the complexity of the Innovation Ecosystem (Infographic)

    The Innovation Ecosystem

    The Innovation Ecosystem is one of the most under-researched topics. One the one hand because policy researchers usually tend to focus more on polls, elections and international collaboration and business researchers usually tend to focus more on organizations and interorganizational collaborations. However, publisher Edward Elgar has repeatedly published interesting works on innovation policy, innovation systems and the like. An ecosystem of innovation could be described as, quoting Wikipedia, the flow of technology and information among people, enterprises and institutions [which] is key to an innovative process. It contains the interaction between actors who are needed in order to turn an idea into a process, product or service on the market. The Innovation Ecosystem is extremely important to the economy and welfare of a country or region. It is one of the main drivers of GDP. Over the past decades more research has been done on the dynamics behind these ecosystems and its subsystems. Below you'll find a schematic overview of the innovation ecosystem. It will take you to the download side of Innovative Dutch, where you can download it in full resolution.

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      System Dynamics within the Ecosystem

      The Innovation Ecosystem could be defined as a dynamical system. Dynamical systems are a theory first mentioned by Jay Forrester in the 50s and applied to a wide range of disciplines such as demography, ecology, evolution, economy and sociology. It suggests that systems contain complex feedback loops, causal links, flows, stocks, delays among the agents. Because these agents influence each other with complex logic, mostly non-linear, it is very hard to predict how the system will behave. Usually the basic feedback loops consist of positive loops, that will keep enhancing itself without limitation. However, the system also holds several negative loops, that will discontinue the positive processes. Systems usually continue switching between positive flows and negative flows, making fluctuations very common. For instance, in climate, is it common to have fluctuations per the hour, per the day, per the season, per the year and over long era's. The same holds for the economy or for rabbit populations. Complex dynamical systems can be mathematically programmed. The following example shows how a system with only two actors can even achieve chaos within a few cycles when there are small anomalies in its initial circumstances. This is called the chaos theory: imagine the long-term effect a small change can have. For instance, the effect of a local forest fire on the weather world-wide. Or losing a coin on the local economy.Innovation ecosystems work the same. There are many agents, that are influences by a wide range of actors. Imagine the effect of low-level corruption on a national ecosystem or the effect of a successful start-up on the world-wide ecosystem.

      Innovation subsystems

      There are many different subsystems of innovation, for instance:

      • National Innovation Systems: 'The network of institutions in the public and private sectors whose activities and interactions initiate, import, modify and diffuse new technologies' (Freeman, 1987). Another word that is used on a regular basis for NIS is 'Institutional Environment' – which describes the institutionalization of innovation policy in governments, research institutes, advisory boards and educational institutes.
      • Regional Innovation Systems: 'The regional innovation system can be thought of as the institutional infrastructure supporting innovation within the productive system of a region.' (Asheim & Gertler, 2005). While NIS focuses more on the institutional environment of innovation, RIS usually focuses more on soft factors, such as network characteristics, trust, identity, cosmopolitism, quality of life and culture. These factors are often the first things if we think about successful RIS such as Grenoble, Silicon Valley, Helsinki or Brainport.
      • Sectoral Innovation Systems: during the early zero's more attention has come to sectoral innovation systems. In contrary to NIS and RIS, SIS focus on globally active sectors that function independently of the institutional environment. For instance, the Dutch government now prolongs the Top Sector Policy, focusing on different global sectors. NIS and RIS are now mainly supportive to SIS in the Netherlands. The Top Sectors defined are Agri-Food, Chemicals, Creative Industry, Energy, High-Tech, Logistics, Life Sciences & Health, Agriculture and Water. Another institute, the EIT, is also focusing on these sectors (Climate, Digital, Health, Raw Materials and Energy).
      • Education Systems: these are the ecosystems that surround educational institutes, such as universities. This group is often referred to as the economics of education. An well-performing education system usually increases expenses because of increased income, increases in return on investments because of higher (company) incomes and increases in productivity. It enables academic inflation.
      • Macro-economical Systems: this system refers to basic economics: output and income (GDP, GRP), unemployment and inflation and deflation.
      • Start-up Systems: a startup ecosystem is a small-scale system that enables startups to arise. It involves aspects such as ideas, inventions, research, education, startups, entrepreneurs, angel investors, seed investors, mentors, advisors and events and is supported by universities, incubators, accelerators, facilitators, investors, coworking spaces and venture capitalists.
      • Innovation Management Systems: these refer to a cyclical view of turning ideas into innovation; I've wrote a post about that earlier.
      • Cluster or Science Park Systems: In 2000 Porter already wrote: 'Geographic, cultural, and institutional proximity provides companies with special access, closer relationships, better information, powerful incentives, and other advantages that are difficult to tap from a distance. […] Competitive advantage lies increasingly in local things – knowledge, relationships, and motivation – that distant rivals cannot replicate.' (Porter, 2000). Clusters usually go the four phases: emergence, growth, maturity and renewal. The reason why clusters seem to work well is proximity. Cooke et al. (2011) suggest 7 types of proximity, 1) Geographic proximity – referring to the physical distance between actors, 2) cognitive proximity – referring to the closeness in ways of thinking between the actors, 3) communicative proximity – referring to the closeness professional language between the actors, 4) organizational proximity – referring to the arrangements that organizations make to coordinate interactions and collaborate with each other, 5) functional proximity – referring to closeness in expertise in different industries/clusters, 6) cultural proximity – referring to closeness of cultural habits and virtues and 7) social proximity – referring to the intensity of trust-based social relations, such as friendship.

      Crises

      The above-mentioned (sub)systems of innovation are in fact 'positive loops'; meaning that they will positively influence each other in an endless loop. As explained earlier, dynamic, chaotic systems, are almost always also containing negative loops, that break the positive flow. These negative loops can turn around the whole mechanism and cause crises, for instance the economic crisis. In the innovation system there are four main negative loops that create discontinuity:

      • Labour market depletion: innovation not only creates new firms which in turn increase employment, innovation also creates more automated, efficient processes that in turn lead to less employment: labour market depletion. Take a look at the book stores for instance: digital innovation has caused the traditional book stores to adjust their business to the online world, closing down book stores and reducing the amount of employees.
      • Other new (disruptive) technologies: from an industry perspective, other new technologies can cause the whole sector to be superfluous. This term is identified as disruptive innovation. Think about how the mobile phone radically made landlines superfluous.
      • Imitation: rising profits within a sector also attracts new companies to the sector that will try to copy the products – at lower costs and without the initial investment. Especially sectors with low entrance barriers are receptive to this, such as software, app development and low-tech products.
      • Policy failures: a various number of reasons can cause policy to fail. The most common ones are bureaucracy, corruption and short-term thinking.

      Innovation Policy

      The innovation policy regarding RIS and NIS involves many different aspects. One way or another, the institutional environment tries to (positively) influence the main industrial innovation system. A few of the soft factor that policy usually to focus on are:

      • Smart infrastructure: this characteristic is about all kind of infrastructures that the region has to offer. This includes hard infrastructures, soft infrastructures and technological infrastructures.
      • Quality of life: according to Sternberg and Arndt (2001) the quality of life is created by: labour quality, housing amenities, and leisure amenities. All of these factors attract highly qualified people to the region, but moreover, they also make people stay in the region.
      • Cosmopolitanism: this aspect refers to any form of feeling that is evoked by the region. The characteristics of this factor are for example attractiveness for highly educated personnel, a world-wide reputation, a good atmosphere, a shared purpose, and highly motivated people (Whitley, 2002).
      • Talented human capital: Micheals et al. (2001) describe that attracting talent, educating talent, and keeping talent is of high importance to the region. They focus on managerial talent, but they explain that technological, engineering and business talent also must be part of a regional strategy to win the war for talent.
      • Creative cultural environment: a well-developed entrepreneurial climate is attracting and exploiting personal talent and is reinforcing the strong culture of the community. Hofstede, more than 25 years ago, received worldwide praise for constructing four – although years later a fifth one was added – dimensions to characterize cultures of different nations: power distance, uncertainty avoidance, individualism, and femininity (Hofstede, 1980).
      • Trust: there is considerable evidence that a trusting relationship creates greater knowledge sharing. In a trust-based relationship, people are more willing to share useful knowledge. Trust promotes social and emotional ties on the one hand and promotes professional collaboration on the other hand, both facilitators of knowledge sharing (Chowdhury, 2005; Tsai & Ghoshal, 1998; Mayer, Davis, & Schoorman, 1995).
      • Identity: scientists claim that knowledge is more effectively generated, combined and transferred by individuals who identify with a larger collective goal. The individual members then share a sense of purpose with the collective. Ultimately, this will lead to lower network costs, and more trust and commitment (Kogut & Zander, 2003; Dyer & Nobeoka, 2000; Orr, 1990)
      • Diversity: this characteristic of knowledge refers to the extent to which a variety of knowledge, know-how, and expertise is available in a network. New opportunities and resources will be discovered more quickly with access to diverse knowledge and knowledge diversity therefore directly stimulates creativity and innovativeness of the actor in the network. (Galunic & Rodan, 2004; Galunic & Rodan, 2002; Rodan, 2002).

      Triple Helix

      Over the last decade we've heard a lot about the triple helix. More recently also the quadruple and quintuple helix have been introduced. Moreover, also Open Innovation and Co-creation have been growing over the years. What they have in common is that these theories try to integrate the different actors in the traditional dynamical view of ecosystems with each other. In that case, it won't be a 'flow' and it will therefore reduce the time delays within the flow. Simply said: deep integration between goverments and industry could result in quicker innovation. As does deep integration between education and industry; or different industries with each other, et cetera. The triple helix is a modern, 3D, view on system dynamics in the innovation ecosystem.

      Games: simulation of complex dynamical systems

      Games are a very common way to let actors in the network know how complex dynamics works. These games let you play with a few of the 'agents' in the ecosystem to experiment with the effects to better understand long-term behavior of ecosystems. Innovative Dutch creates these kinds of strategic simulation games for governments, companies and higher education; they created this infographic for their newest game; please take a look at their website.

      Top 10 Best Articles on Open Innovation in 2013

      Based on the rankings of the SSRN database, we are able to create a ranking of the best – most downloaded – Open Innovation and related topics articles that have been published in 2013 so far. Therefore, this is a list of brand new theories, recent case studies, preliminary results and pioneering research.

      1. The Theory of Crowd Capital; Prpic, J., & Shukla, P.
        Abstract: We are seeing more and more organizations undertaking activities to engage dispersed populations through Information Systems (IS). Using the knowledge-based view of the organization, this work conceptualizes a theory of Crowd Capital to explain this phenomenon. Crowd Capital is a heterogeneous knowledge resource generated by an organization, through its use of Crowd Capability, which is defined by the structure, content, and process by which an organization engages with the dispersed knowledge of individuals – the Crowd. Our work draws upon a diverse literature and builds upon numerous examples of practitioner implementations to support our theorizing. We present a model of Crowd Capital generation in organizations and discuss the implications of Crowd Capital on organizational boundary and on IS research.
      2. Leveraging External Sources of Innovation: A Review of Research on Open Innovation, West, J. & Bogers, M.
        Abstract: This article reviews research on open innovation that considers how and why firms commercialize external sources of innovations. It examines both the “outside-in” and “coupled” modes of Enkel et al. (2009). From an analysis of prior research on how firms leverage external sources of innovation, it suggests a four-phase model in which a linear process — (1) obtaining, (2) integrating and (3) commercializing external innovations — is combined with (4) interaction between the firm and its collaborators. This model is used to classify papers taken from the top 25 innovation journals identified by Linton and Thongpapan (2004), complemented by highly cited work beyond those journals. A review of 291 open innovation-related publications from these sources shows that the majority of these articles indeed address elements of this inbound open innovation process model. Specifically, it finds that researchers have front-loaded their examination of the leveraging process, with an emphasis on obtaining innovations from external sources. However, there is a relative dearth of research related to integrating and commercializing these innovations.
        Research on obtaining innovations includes searching, enabling, filtering, and acquiring — each category with its own specific set of mechanisms and conditions. Integrating innovations has been mostly studied from an absorptive capacity perspective, with less attention given to the impact of competencies and culture (including not-invented-here). Commercializing innovations puts the most emphasis on how external innovations create value rather than how firms capture value from those innovations. Finally, the interaction phase considers both feedback for the linear process and reciprocal innovation processes such as co-creation, network collaboration and community innovation.
        This review and synthesis suggests several gaps in prior research. One is a tendency to ignore the importance of business models, despite their central role in distinguishing open innovation from earlier research on inter-organizational collaboration in innovation. Another gap is a tendency in open innovation to use “innovation” in a way inconsistent with earlier definitions in innovation management. The article concludes with recommendations for future research that include examining the end-to-end innovation commercialization process, and studying the moderators and limits of leveraging external sources of innovation.
      3. The Golden Circle of Innovation: What Companies Can Learn from NGOs When It Comes to Innovation, Spruijt, J.P., Spanjaard, T.G.S. & Demouge, K.
        Abstract: This paper examines the lessons that companies can learn from NGOs when it comes to the why, the how and the what of innovation. It explains innovation from the inside out: why is it important and what are the grand challenges? Followed by the how: in what way can innovation be managed and how does the innovation process look like in a modern economy?
        This introduction is elaborated on with two case studies within NGOs in The Netherlands, Fair2 and Liliane Foundation. It leads to several conclusions and hypotheses for further research.
      4. Sustainability-Oriented Innovation, Hansen, E.G. & Grosse-Dunker, F.
        Abstract: Sustainability-oriented innovation (SOI): the commercial introduction of a new (or improved) product (service), product-service system, or pure service which – based on a traceable (qualitative or quantitative) comparative analysis – leads to environmental and (or) social benefits over the prior version’s physical life-cycle (‘from cradle to grave’).
      5. Open Innovation and Organization DesignTushman, M., Lakhani, K. & Lifshitz-Assaf, L.
        Abstract: Abernathy’s (1978) empirical work on the automotive industry investigated relationships among an organization’s boundary (all manufacturing plants), its organizational design (fluid vs. specific), and its ability to execute product and/or process innovations. Abernathy’s ideas of dominant designs and the locus of innovation have been central to scholars of innovation, R&D, and strategic management. Similarly, building on March and Simon’s (1958) concept of organizations as decision making systems, Woodward (1965), Burns and Stalker (1966), and Lawrence and Lorsch (1967) examined relationships among organizational boundaries, organization structure, and innovation in a set of industries that varied by technology and environmental uncertainty. These and other early empirical works have led a diverse group of scholars to develop theories about firm boundaries, organization design, and the ability to innovate.
      6. Managing Crowd Innovation in Public Administration, Collm, A. & Schedler, K.
        Abstract: Governments all over the world have discovered the world of social media, for better or for worse. Whereas some of them are making every effort to prevent the unhierarchical and therefore uncontrollable (dissident) opinion-forming process in Web 2.0, others are looking for ways of putting the potentialities of this new opening-up of communication to use. One approach that is increasingly being tried out is opening up innovation processes in government. However, this opening-up of innovation processes is anything but trivial. It requires a thoroughly thought-out strategy and thus confronts government systems with extensive challenges if it is not to suffer the same fate as other unsuccessful attempts at reform in the past. In our essay, we reflect on the consequences of these challenges for public managers.
      7. Adopting Open Innovation to Stimulate Frugal Innovation and Reverse Innovation, Hossain, M.
        Abstract: Frugal innovation and reverse innovation have very recently emerged as interesting concepts. Frugal innovation is based on cost constraints to serve low-income customers in developing countries. When frugal innovation comes to developed countries and becomes commercially successful it is considered as reverse innovation. Recently, many companies, such as GE, Siemens, Procter and Gamble, etc. have engaged heavily in frugal innovation and in reverse innovation. Open innovation, on the other hand, has not been considered in the context of low-income customers in developing countries. We argue that using open innovation concept in developing countries may boast frugal innovation and reverse innovation. Consequently, quality product with low-income will be widely available not only in developing countries but also in developed countries. Hence, western companies need to change their long hold business strategies and reshape their business models. This study aims to illustrate why western companies need to be aware of and take step to become successful in the turbulent business world.
      8. The Impact of Visibility in Innovation Tournaments: Evidence from Field Experiments, Wooten, J.O. & Ulrich, K.T.
        Abstract: Contests have a long history of driving innovation, and web-based information technology has opened up new possibilities for managing tournaments. One such possibility is the visibility of entries – some web-based platforms now allow participants to observe others’ submissions while the contest is live. Seeing other entries could broaden or limit idea exploration, redirect or anchor searches, or inspire or stifle creativity. Using a unique data set from a series of field experiments, we examine whether entry visibility helps or hurts innovation contest outcomes. Our eight contests resulted in 665 contest entries for which we have 11,380 quality ratings. Based on analysis of this data set, we provide evidence that entry visibility influences the outcome of tournaments via two pathways: (1) changing the likelihood of entry from an agent and (2) shifting the quality characteristics of entries. For the first, we show that entry visibility generates more entries by increasing the number of participants. For the second, we find the effect of entry visibility depends on the setting. Seeing other entries results in more similar submissions early in a contest. For single-entry participants, entry quality “ratchets up” with the best entry submitted by other contestants previously if that entry is visible, while moving in the opposite direction if it’s not. However, for participants who submit more than once, those with better prior submissions improve more when they can not see the work of others. The variance in quality of entries also increases when entries are not visible, usually a desirable property of tournament submissions.
      9. Digital Scholarship: Exploration of Strategies and Skills for Knowledge Creation and Dissemination, Cobo, C. & Naval, C.
        Abstract: Widespread access to digital technologies has enabled digital scholars to access, create, share, and disseminate academic contents in innovative and diversified ways. Today academic teams in different places can collaborate in virtual environments by conducting scholarly work on the Internet. Two relevant dimensions that have been deeply affected by the emergence of digital scholarship are new facets of knowledge generation (wikis, e-science, online education, distributed R&D, open innovation, open science, peer-based production, online encyclopedias, user generated content) and new models of knowledge circulation and distribution (e-journals, open repositories, open licenses, academic podcasting initiatives, etc.). Despite the potential transformation of these novel practices and mechanisms of knowledge production and distribution, some authors suggest that digital scholarship can only be of significance if it marks a radical break in scholarship practices brought about through the possibilities enabled in new technologies. This paper address some of the key challenges and raise a set of recommendations to foster the development of key skills, new models of collaboration and cross-disciplinary cooperation between digital scholars.
      10. Dissenting State Patent Regimes, Hrdy, C.A.
        Abstract: Inventors who believe in open innovation should start applying for state patents instead of U.S. patents. Patenting at the state level prevents rivals from obtaining U.S. patents and generates valuable innovation spillovers in other states where the patent has no legal effect. It also creates a unique opportunity to force patent law reform from the bottom up. In exchange for filing fees, inventors can demand patents based on rules that support open innovation, like shorter terms in fast-moving industries, stricter disclosure requirements, or new restrictions on patenting by non-practicing entities. The lobbyists who stymie reform at the national level will have a much harder time blocking reform in all fifty states. Meanwhile, patent law’s dissenters need only one state to start granting patents in order to get courts, the media, and eventually Congress to pay attention.

      Serious games effective in teaching (open) innovation & management

      Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from different nationalities playing a game in the context of an education course. By playing the game, they had the following goals:

      • Creating a shared experience of social dynamics and the paradox of co-opetition for the students;
      • Enable critical reflection on social dynamics of co-opetition based on this experience;
      • Experience-based learning — enable the students to apply what they learned from their reflection and experience through iteration;
      • Create deeper understanding of open innovation;
      The study uses a series of plays and discussions and compares the results of these sessions with game theory. They round up with several interesting conclusions:
      • We argued that play can be a source of creativity, imagination and fun in a teaching setting (cf. Kolb & Kolb, 2010).
      • We found evidence that playful games can help to create such an experience through interactive experience and simple simulation — thereby helping the students to better understand the theory behind open collaborative innovation (Bogers, 2012; Chesbrough, 2003; Chesbrough et al., 2006; Dahlander & Gann, 2010; Nalebuff & Brandenburger, 1997).
      • Moreover, playful games allow understanding open innovation as interplay of complex processes of relating, social capital, and institutions (Adler & Kwon, 2002; Nahapiet & Ghoshal, 1998; Rolfstam, 2009; Searle, 2005; Stacey & Griffin, 2005).
      • They thus allow us to get a more holistic understanding of the complex social dynamics that emerge when people have to deal with novelty. (Bogers & Sproedt, 2012).
      Two of the most used innovation games in teaching (professionals) and higher education are:

       

      Innovation Management Game: start-up of the year

      Just like last year, we’ll publish a (small) list containing the most promising start-ups of the year. Obviously, we’ll share our opinion from the perspective of Open Innovation by answering the following questions:

      • Does the start-up contribute to the field of Open Innovation?
      • Does the start-up contribute to the field of Innovation Management?
      • Does the start-up contribute to the European knowledge economy?
      • Is the product/idea innovative?
      • Does it meet customer needs?

      1st: Innovation Management Game

      This year, the number 1 position goes to the Innovation Management Game. The Innovation Management Game is a business strategy simulation game for universities, higher education, business schools and corporate/executive trainings. The game centralizes topics like Open Innovation, Co-Creation, Innovation Management and Business Model Innovation.

      Does the start-up contribute to the field of Open Innovation?5/5
      Does the start-up contribute to the field of Innovation Management?5/5
      Does the start-up contribute to the European knowledge economy?5/5
      Is the product/idea innovative?4/5
      Does it meet customer needs?5/5
      Overall:4.8/5

      2nd: Owlin

      The second position goes to Owlin; a start-up in the financial sector that scans and analyzes social data and creates insights in financial opportunities before organisations and press offices would be able to recognize it themselves. Owlin is part of the Rockstart’s Acceleration Programme and received earlier this week €200.000 euro on venture capital.

      Does the start-up contribute to the field of Open Innovation?4/5
      Does the start-up contribute to the field of Innovation Management?4/5
      Does the start-up contribute to the European knowledge economy?5/5
      Is the product/idea innovative?5/5
      Does it meet customer needs?5/5
      Overall4.6/5

       3rd: Fosbury

      Just a few months online, however already getting wide attention, Fosbury. A start-up, developed by two of the former founders of Yunoo, that enables organization to quickly segment and advertise coupons and vouchers to smartphones. We’re expecting this type of organisation to set back the traditional paper advertising markets before the end of 2013.

      Does the start-up contribute to the field of Open Innovation?4/5
      Does the start-up contribute to the field of Innovation Management?3/5
      Does the start-up contribute to the European knowledge economy?5/5
      Is the product/idea innovative?4/5
      Does it meet customer needs?5/5
      Overall:4.2/5

       

      Europe dominates Global Competitiveness Report

      Switzerland keeps its prime position in the list and Singapore stays second. Switzerland is renowned for its high investment in Research and Development and highly integrated collaboration efforts between business and knowledge institutes. In Singapore the main factors mentioned are the professional attitude and efficiency of the government. The top 5 is completed with two Scandinavian countries – Sweden and Finland, because of their investments in innovation and their outstanding integration between higher education and companies and The Netherlands.

      One of the new-comers in the Top 5 are The Netherlands, according to the recently published report by the World Economic Forum. The last time they were part of the Top 5 was in 2000. The Netherlands score particularly high on “advanced technology” and “innovation” and is therefore one of the most innovative countries of the world this year.  The figure below shows the competitiveness of The Netherlands over the years:

      The report has taken into account a bunch of different factors, grouped among the following aspects:

      • Institutions
      • Infrastructure
      • Macro-economical environment
      • Health and prime school
      • Higher education and training
      • Efficiency of the goods market
      • Efficiency of the labour market
      • Development of the financial markets
      • Technological consciousness
      • Market size
      • Business environment
      • Innovation

      Spreaded across the different aspects, several different factors in the field of innovation have been studied and depicted in the report. For instance, The Netherlands score as followed on those factors:

      The following factors translate as: capacity for innovation, quality of scientific institutes, expenditures on R&D, R&D-related collaboration between universities and companies, governmental procurement of advanced technological products, availability of knowledge workers and intelectual property/patents.

      For more information (in Dutch only) you can download the report of the Rotterdam School of Management.

      Stanford Technology Ventures Program: already 50K subscribers

      Next January, new (free) courses on Technology Entrepreneurship will be offered at Stanford University. The programs consist of separate video colleges of about 8-12 minutes each, counting up to almost 2 hours a week on course material. And above all, this is – amazingly – completely for free. We would like to recommend the following two courses:

      Technology Entrepreneurship

      Do you want to know how to get entrepreneurial spirit into your – small or large – organization? Do you want know how to accelerate entrepreneurship and create new markets? According to their program website, these are exactly the questions that you will get answers for. The course will teach you about taking risks, managing ideas and turn these into opportunities. The courses are provided by professor Chuck Eesly. In this video he will introduce himself and the course:

      Subscribe direcly for this course here.

      The Lean Launchpad

      Do you rather want to know how turn ideas into small companies or start-ups, when you are aware when there is no big money available? Do you prefer not to care about business plans, revenue models and organization structures? Then you’re wright, because this class will teach you nothing about that. It will teach you about turning those small ideas in the interesting business models for start-ups. It will make you ready for real practice. Steve Blank, a serial entrepreneur, will tell you more about it:

      Subscribe immediately here.

      Are you in?

      Please let us know below if you are following the course and what you’re expectations are. Have fun.