Serious games effective in teaching (open) innovation & management

Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from different nationalities playing a game in the context of an education course. By playing the game, they had the following goals: Creating a shared experience of social dynamics and the paradox of co-opetition for [&hellip

Innovation Management at Avans University

A couple of weeks ago, I had to give a presentation about innovation management at the Frismakers Festival in the Netherlands. The presentation was about innovation management at Avans University, where I’m employed as a lecturer on this topic. The presentation follows a structured number of steps: firstly, I had to jump into the subject: the innovation management game, a game about innovation management, a company that is now commercially [&hellip