Serious games effective in teaching (open) innovation & management

Recently, an article about the effect of serious games on teaching and learning the essentials of (open) innovation and innovation management has been published on the ssrn. The authors have researched a group of students from different nationalities playing a game in the context of an education course. By playing the game, they had the following goals: Creating a shared experience of social dynamics and the paradox of co-opetition for [&hellip

Innovation Management Game: start-up of the year

Just like last year, we’ll publish a (small) list containing the most promising start-ups of the year. Obviously, we’ll share our opinion from the perspective of Open Innovation by answering the following questions: Does the start-up contribute to the field of Open Innovation? Does the start-up contribute to the field of Innovation Management? Does the start-up contribute to the European knowledge economy? Is the product/idea innovative? Does it meet customer [&hellip